﻿# Comments use # and will be ignored.
# Label    - Translated Text

# Program
TRACK_STUDIO - Track Studio
OPENGL_VERSION - OpenGL Version
EXIT_NOTIFY - Are you sure you want to close the program? You may lose unsaved progress!
CLEAR_NOTIFY - Are you sure you want to clear workspaces? You may lose unsaved progress!
REMOVE_NOTIFY - Are you sure you want to remove the workspace? You may lose unsaved progress!

# Themes
THEME - Theme
DARK_THEME - Dark Theme
LIGHT_THEME - Light Theme
DARK_BLUE_THEME - Dark Blue Theme

# Common
NAME - Name
PATH - Path
PREVIEW - Preview
VALUE - Value
EDIT - Edit
CREATE - Create
ADD - Add
REPLACE - Replace
REMOVE - Remove
HINT - Hint
OK - Ok
CANCEL - Cancel
PRESET - Preset
TYPE - Type
SAVE - Save
COLOR - Color
RESET - Reset
TRANSPARENCY - Transparency
SCALE - Scale
TRANSLATE - Translate
ROTATE - Rotate
RECTANGLE_SCALE - Rectangle Scale
MULTI_GIZMO - Multi Gizmo
TRANSFORM - Transform
PROPERTIES - Properties
SEARCH - Search
DISTANCE - Distance
UNKNOWN - Unknown
PIVOT = Pivot
CONTROL_POINT - Control Point
WORKSPACES - Workspaces
EDITORS - Editors
IMPORT - Import
EXPORT - Export
NONE - None
DUPLICATE - Duplicate
COPY - Copy
PASTE - Paste
MODELS - Models
TEXTURES - Textures
ANIMATIONS - Animations
PLUGINS - Plugins
TOOLS - Tools
SCREENSHOT - Screenshot
SELECT - Select
DESELECT - Deselect
UNDO - Undo
REDO - Redo
PLAY - Play
STOP - Stop
LOOP - Loop
FRAMERATE - Framerate
POINT - Point
CONTROL_POINTS - Control Points
DEBUG - Debug
WINDOWS - Windows
DISPLAY_RADIUS - Display Radius
DRAW_FILLED - Draw Filled
VISUALS - Visuals
GROUPS - Groups
GROUP - Group
POINTS - Points
POINT - Point
GROUP_SELECTED - Assign
SOLID - Solid
LINKS - Links
SELECT_ALL - Select All
DESELECT_ALL - Deselect All
WIDTH - Width
HEIGHT - Height
SIZE - Size
LINE_WIDTH - Line Width
ARROW_LENGTH - Arrow length
HELP - Help
VIEWPORT_2D - Viewport 2D
VIEWPORT_3D - Viewport 3D
DONATE - Donate
OPEN_IN_EXPLORER - Open In Explorer
RELATIVE_PATH - Path

SHOW_CONSTANTS - Show Constants
SHOW_FLOOR - Show Floor
SHOW_BACKGROUND - Show Background
SHOW_SHADOWS - Show Shadows
SHOW_VISIBLE_ACTORS - Show Visible Actors
SHOW_INVISIBLE_ACTORS - Show Invisible Actors
SHOW_MAP_MODEL - Show Map Model
SHOW_ACTOR_LINKS - Show Actor Links

OBJ - Obj
SOURCE_LINKS - Source Links
DEST_LINKS - Dest Links

# Tool Tips

EYE_DROPPER_TOOL - Pick an object in the viewer to link to.


# Menu

FILE - File
NEW - New
OPEN - Open
RECENT - Recent
SAVE - Save
SAVE_AS - Save As
CANCEL - Cancel
OPEN_PROJECT - Open Project
RECENT_PROJECTS - Recent Projects
SAVE_PROJECT - Save Project
SAVE_PROJECT_AS - Save Project As
CLEAR_WORKSPACE - Clear Workspace
EXIT - Exit

GENERAL - General
APPEARANCE - Appearance

SAVE_CONFIG - Save Config
VIEW - View
BACK_TO_PREVIOUS - Back To Previous
FULL_SCREEN - Full Screen

PATHS - Paths
GAME_CONFIG - Game Config
SETTINGS - Settings

CHECK_UPDATES - Check Updates
DOCUMENTATION - Documentation
ABOUT - About
CONTROLS - Controls
CONTEXT_HELP - Context Help

STYLE_EDITOR - Style Editor
STAT_VIEWER - Stat Viewer

FILTER - Filter
SHOW_ALL - Show All
HIDE_ALL - Hide All

LANGUAGE - Language
DUMP_UNTRANSLATED - Dump Untranslated
FONT_SCALE - Font Scale

PROJECT_NAME - Project Name
PROJECT_FOLDER - Project Folder

# Dock Windows

OUTLINER - Outliner
PROPERTIES - Properties
VIEWPORT - Viewport
CONSOLE - Console
ASSETS - Assets
TIMELINE - Timeline
ANIMATION_GRAPH - Animation Graph

# Console Window

ERRORS - Errors
WARNINGS - Warnings
MESSAGES - Messages

CHECK_ERRORS - Check Errors

ERROR_FILE_UNSUPPORTED - File not supported {0}.

LOADING_FILE - Loading file {0}
SAVED_FILE - Saved file {0}

# Texture Dialog

TEXTURE_DIALOG - Texture Dialog
MIP_COUNT - Mip Count

# Asset Window

FACE_CAMERA_AT_SPAWN - Face Camera at Spawn

# Viewport Menu

VIEW - View
BACKGROUND - Background
DISPLAY - Display
COLOR_TOP - Color Top
COLOR_BOTTOM - Color Bottom
GRID_COUNT - Grid Count
GRID_SIZE - Grid Size
POINT_SIZE - Point Size

GIZMO_SETTING - Gizmo Setting
SNAP_SCALE - Snap Scale
SNAP_ROTATION - Snap Rotation
SNAP_TRANSLATION - Snap Translation

SCALE_LOCAL - Scale Local
ROTATE_LOCAL - Rotate Local

GRID - Grid
BONES - Bones

COLLISION_DISPLAY - Collision Display
COLLISION_OVERLAY - Collision Overlay
WIREFRAME - Wireframe
WIREFRAME_OVERLAY - Wireframe Overlay
BOUNDING_BOXES - Bounding Boxes
ENABLE_BLOOM - Enable Bloom
ENABLE_FOG - Enable Fog

SHADOWS - Shadows

SHADING - Shading

CAMERA - Camera
DIRECTION - Direction
MODE - Mode
ORTHOGRAPHIC - Orthographic
LOCK_ROTATION - Lock Rotation
FOV_(DEGREES) - Fov (Degrees)
ZFAR - Z Far
ZNEAR - Z Near
ZOOM_SPEED - Zoom Speed
PAN_SPEED - Pan Speed
KEY_MOVE_SPEED - Key Move Speed
PROJECTION - Projection

RESET_ANIMATIONS - Reset Animations
RESET_TRANSFORM - Reset Transform

DROP_TO_COLLISION - Drop to Collision

# Camera Mode
FLY_AROUND - Fly Around
INSPECT - Inspect

# Camera Direction
ANY - Any
TOP - Top
BOTTOM - Bottom
FRONT - Front
BACK - Back
LEFT - Left
RIGHT - Right

ROTATION_X - Rotation X
ROTATION_Y - Rotation Y
ROTATION_Z - Rotation Z
POSITION - Position

# Shading Menu

DEFAULT - DEFAULT
NORMAL - Normal
LIGHTING - Lighting
DIFFUSE - DIFFUSE
VERTEX_COLORS - Vertex Colors
UVCOORDS - UVCoords
UVTESTPATTERN - UVTestPattern
WEIGHTS - Weights
TANGENTS - Tangents
BITANGENTS - Bitangents

# Debug Stats

CAMERA_INFO - Camera Info
CULLING_INFO - Frustum Culling Info
DRAW_CALLS - Draw Calls
DRAW_TRIANGLES - Draw Triangles
SHADOW_DRAW_CALLS - Shadow Draw Calls